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	<title>Metinsevendotcom</title>
	<link>http://www.metinseven.com</link>
	<description>Articles and reviews by the Dutch designer and illustrator Metin Seven</description>
	<pubDate>Tue, 09 Mar 2010 10:31:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.2</generator>
	<language>en</language>
			<item>
		<title>Voxels - the new pixels</title>
		<link>http://www.metinseven.com/voxels-the-new-pixels/en/</link>
		<comments>http://www.metinseven.com/voxels-the-new-pixels/en/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 16:34:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Computer]]></category>

		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/voxels-the-new-pixels/en/</guid>
		<description><![CDATA[Originally published @ Interactiondesign.tv, March 2010
Short URL: http://u.nu/9r387
From the late 1980s to the late 1990s I was lucky enough to call myself a professional game graphic artist. In those days computer game development was in the middle of a revolution from 2D to 3D visuals, but I preferred the charming simplicity of 2D pixel graphics, [...]]]></description>
			<content:encoded><![CDATA[<p>Originally published @ Interactiondesign.tv, March 2010</p>
<p>Short URL: http://u.nu/9r387</p>
<p><strong>From the late 1980s to the late 1990s I was lucky enough to call myself a professional game graphic artist. In those days computer game development was in the middle of a revolution from 2D to 3D visuals, but I preferred the charming simplicity of 2D pixel graphics, nowadays referred to as <a href="http://en.wikipedia.org/wiki/Pixel_art" target="_blank">pixel art</a>.</strong><br />
 <a href="http://www.metinseven.com/voxels-the-new-pixels/en/#more-42" class="more-link">(more&#8230;)</a></p>
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		<title>The origin of the chiptune phenomenon</title>
		<link>http://www.metinseven.com/the-origin-of-the-chiptune-phenomenon/en/</link>
		<comments>http://www.metinseven.com/the-origin-of-the-chiptune-phenomenon/en/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 09:24:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Computer]]></category>

		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/the-origin-of-the-chiptune-phenomenon/</guid>
		<description><![CDATA[Short URL: http://u.nu/9z8z
An interview with Metin Seven by Anders Carlsson, for his master thesis about the history of chip music, August 2009.
AC: Hi Metin. I&#8217;m a tracker musician researching the history of chipmusic for a master thesis. Currently I&#8217;m looking the epistemology of the word chipmusic (or chiptune). Since you were involved with SIDmon (the [...]]]></description>
			<content:encoded><![CDATA[<p>Short URL: http://u.nu/9z8z</p>
<h3>An interview with Metin Seven by Anders Carlsson, for his master thesis about the history of chip music, August 2009.</h3>
<p><em><strong>AC: Hi Metin. I&#8217;m a tracker musician researching the history of chipmusic for a master thesis. Currently I&#8217;m looking the epistemology of the word chipmusic (or chiptune). Since you were involved with SIDmon (the first synthetic Amiga tracker, right?) I wanted to ask if you have any memories of this.</strong></em></p>
<p>Hi Anders. That&#8217;s the coolest master thesis subject I&#8217;ve heard of so far. <img src='http://www.metinseven.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
 <a href="http://www.metinseven.com/the-origin-of-the-chiptune-phenomenon/en/#more-39" class="more-link">(more&#8230;)</a></p>
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		<title>Toy review - Joker Bank Robber Edition</title>
		<link>http://www.metinseven.com/toy-review-joker-bank-robber-edition/en/</link>
		<comments>http://www.metinseven.com/toy-review-joker-bank-robber-edition/en/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 16:00:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Toys]]></category>

		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/toy-review-joker-bank-robber-edition/en/</guid>
		<description><![CDATA[An unforgettable movie deserves equally impressive merchandise. When you think of The Dark Knight, the first character that screams to be celebrated is Heath Ledger&#8217;s magnificent Joker. Can Hot Toys outshine their first Joker figure release with the new Joker Bank Robber Edition? Let&#8217;s have a look.
]]></description>
			<content:encoded><![CDATA[<p><strong>An unforgettable movie deserves equally impressive merchandise. When you think of <a href="http://www.metinseven.com/movie-review-the-dark-knight/en/" title="The Dark Knight movie review" target="_blank">The Dark Knight</a>, the first character that screams to be celebrated is Heath Ledger&#8217;s magnificent Joker. Can Hot Toys outshine their first Joker figure release with the new Joker Bank Robber Edition? Let&#8217;s have a look.</strong><br />
 <a href="http://www.metinseven.com/toy-review-joker-bank-robber-edition/en/#more-32" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>Movie review - The Dark Knight</title>
		<link>http://www.metinseven.com/movie-review-the-dark-knight/en/</link>
		<comments>http://www.metinseven.com/movie-review-the-dark-knight/en/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 18:12:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Movies / TV]]></category>

		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/movie-review-the-dark-knight/</guid>
		<description><![CDATA[After Tim Burton&#8217;s two excellent silver screen adaptations of the famous Batman comic book series, the two movies that followed turned out to be sad attempts to milk the cash cow. In 2005 director Christopher Nolan successfully restored the caped crusader&#8217;s dignity with Batman Begins, telling the story of how a man named Bruce Wayne [...]]]></description>
			<content:encoded><![CDATA[<p><strong>After Tim Burton&#8217;s two excellent silver screen adaptations of the famous Batman comic book series, the two movies that followed turned out to be sad attempts to milk the cash cow. In 2005 director Christopher Nolan successfully restored the caped crusader&#8217;s dignity with Batman Begins, telling the story of how a man named Bruce Wayne developed into a crime-fighting Dark Knight.</strong><br />
 <a href="http://www.metinseven.com/movie-review-the-dark-knight/en/#more-31" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Amiga Future interview</title>
		<link>http://www.metinseven.com/amiga-future-interview/en/</link>
		<comments>http://www.metinseven.com/amiga-future-interview/en/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 08:48:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Computer]]></category>

		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/amiga-future-interview/nl/</guid>
		<description><![CDATA[Short URL: http://u.nu/7d3t
An interview by the German Amiga computer magazine Amiga Future, June 2008.
AF: Hello Metin, first of all, thank you for this interview. Let&#8217;s start with some information about you (age, profession, hobbies, &#8230;).
My name is Metin Seven. I am a freelance designer and illustrator, 36 years old. When I&#8217;m not creating graphics I [...]]]></description>
			<content:encoded><![CDATA[<p>Short URL: http://u.nu/7d3t</p>
<h3>An interview by the German Amiga computer magazine <em>Amiga Future</em>, June 2008.</h3>
<p><em><strong>AF: Hello Metin, first of all, thank you for this interview. Let&#8217;s start with some information about you (age, profession, hobbies, &#8230;).</strong></em></p>
<p>My name is Metin Seven. I am a freelance designer and illustrator, 36 years old. When I&#8217;m not creating graphics I love to walk in a nearby forest and philosophize about life, death, the universe and such light-hearted subjects. Other hobbies include watching movies with my wife and listening to old Commodore chiptunes without my wife. <img src='http://www.metinseven.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p> <a href="http://www.metinseven.com/amiga-future-interview/en/#more-30" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>The force</title>
		<link>http://www.metinseven.com/the-force/en/</link>
		<comments>http://www.metinseven.com/the-force/en/#comments</comments>
		<pubDate>Sat, 29 Sep 2007 13:01:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/the-force/en/</guid>
		<description><![CDATA[For many, many years now my father and I have been involved in a never-ending but enjoyable discussion about the origin and essence of the universe. My father believes in what he calls an &#8220;architect&#8221; who designed the complex and diverse structures of nature. My father comes from Eastern Turkey and I am proud of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>For many, many years now my father and I have been involved in a never-ending but enjoyable discussion about the origin and essence of the universe. My father believes in what he calls an &#8220;architect&#8221; who designed the complex and diverse structures of nature. My father comes from Eastern Turkey and I am proud of the fact that he managed to develop his views from an origin of orthodox religion to a relatively progressive blend between religion and science.</strong></p>
<p> <a href="http://www.metinseven.com/the-force/en/#more-29" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>Old prose</title>
		<link>http://www.metinseven.com/old-prose/en/</link>
		<comments>http://www.metinseven.com/old-prose/en/#comments</comments>
		<pubDate>Sat, 08 Sep 2007 20:16:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/old-prose/en/</guid>
		<description><![CDATA[In my younger days the post-adolescent hormonal turbulence sometimes forced me to write poetry attempts. Even though these days I have turned into a cynical old fart, my heart is still warmed when I read these souvenirs from a delightfully naive chapter in my life. I hope you enjoy it as much as I do.
]]></description>
			<content:encoded><![CDATA[<p><strong>In my younger days the post-adolescent hormonal turbulence sometimes forced me to write poetry attempts. Even though these days I have turned into a cynical old fart, my heart is still warmed when I read these souvenirs from a delightfully naive chapter in my life. I hope you enjoy it as much as I do.</strong><br />
 <a href="http://www.metinseven.com/old-prose/en/#more-27" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Maxwell tips, tricks &#038; know-how</title>
		<link>http://www.metinseven.com/maxwell-tips-tricks-know-how/en/</link>
		<comments>http://www.metinseven.com/maxwell-tips-tricks-know-how/en/#comments</comments>
		<pubDate>Sat, 01 Jan 2005 19:38:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Computer]]></category>

		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/maxwell-tips-tricks-know-how/en/</guid>
		<description><![CDATA[Published on the first version of Metinseven.com in January 2005
Next Limit&#8217;s Maxwell renderer offers a very interesting approach to the setup and rendering of 3D CG scenes. To approximate reality as close as possible every available Maxwell element carefully imitates its real-life equivalent. In other words: a camera offers shutterspeed and diaphragm settings, light calculations [...]]]></description>
			<content:encoded><![CDATA[<p>Published on the first version of Metinseven.com in January 2005</p>
<p><strong>Next Limit&#8217;s Maxwell renderer offers a very interesting approach to the setup and rendering of 3D CG scenes. To approximate reality as close as possible every available Maxwell element carefully imitates its real-life equivalent. In other words: a camera offers shutterspeed and diaphragm settings, light calculations are performed in spectral colorspace in stead of limited RGB space, physically correct outdoor lighting conditions are determined by specifying a desired date, time and location, and so on. The virtual world has never before been this close to the real world.</strong><br />
 <a href="http://www.metinseven.com/maxwell-tips-tricks-know-how/en/#more-25" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>Hoi Saga</title>
		<link>http://www.metinseven.com/hoi-saga/en/</link>
		<comments>http://www.metinseven.com/hoi-saga/en/#comments</comments>
		<pubDate>Wed, 25 Dec 2002 19:34:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Computer]]></category>

		<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.metinseven.com/hoi-saga/en/</guid>
		<description><![CDATA[Originally published on the first version of Metinseven.com in December 2002
Once upon a time, four young friends decided to bundle their awakening talents and start creating commercial computer games. In the years that followed they experienced the benefits and drawbacks of their decision to enter the exciting but mixed world of commercial publications.
]]></description>
			<content:encoded><![CDATA[<p>Originally published on the first version of Metinseven.com in December 2002</p>
<p><strong>Once upon a time, four young friends decided to bundle their awakening talents and start creating commercial computer games. In the years that followed they experienced the benefits and drawbacks of their decision to enter the exciting but mixed world of commercial publications.</strong><br />
 <a href="http://www.metinseven.com/hoi-saga/en/#more-24" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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